However, battles are not just button-mashing contests. Enemies will return the favor and slash you with their weapons, occasionally imbuing you with extra damages, like temporarily lowering your defense or evasion skills. Getting close puts you in harm's way, though. From time to time, you land critical shots that do incredible damage - and are accompanied by a satisfying flourish. You walk up to a monster (some of them are disarmingly cute) and tap the attack button to swing your weapon. Battles in Zenonia unfold in real-time instead of the turn-based system you may recall from franchises like Final Fantasy or Dragon Warrior. You really could play through Zenonia a couple times, trying different choices to see where the adventures takes you next. These ratings change not only the way other people view you, but also nudge the story in different directions. How you behave in the world affects your good/evil rating. These side quests do serve as the means to grind a few levels and increase your strength and pocketbook, but they also have great effect on the definition of your hero. There is a primary storyline that runs through the heart of the game, but there are dozens upon dozens of side quests you can accept or deny. Gamevil argues that there are over 40 hours of gameplay in Zenonia.
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